SE-Foundation Help

Maze project

Background Context

The goal of this project is to create a game in 3D using raycasting !

You don’t have to do the tasks in order, except for the first one (obviously), or if a task depends on a previous one

You have a link to a very good and very long tutorial about raycasting in the Tips and links section below, so read it very carefully, and practice !

Please have a lot of fun doing this project !

maze

    Requirements

    General
    • All your files will be compiled on Ubuntu 14.04 LTS, using gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4

    • We will use the gcc flags -Wall -Werror -Wextra -pedantic

    • All your functions must be commented

    • Your functions should be maximum 40 lines long (one statement per line)

    • Your functions should be maximum 80 columns long

    • No more than 5 functions per file

    Betty
    • Your entire repository will be checked using Betty

    • Don’t push any object files .o or temporary files *~, or any unused source file if you don’t want to lose points !

    • It is advised to always keep a clear organisation in your repository. For example, store all your sources in a src directory, and all your headers in a inc, headers or dependencies folder

      More Info

      Tips and links
      Important

        Tasks

        0. Walls !

        In this first part, you’ll have to:

        • Create a window with SDL2

        • Use raycasting to draw walls on your window !

        • You don’t need to be able to rotate the camera during the execution in this part, but you must provide a way to change the angle of the camera in your code to see if it works after recompiling it

        • The color of the walls must be different from the color of the ground/ceil

        • The map doesn’t need to be parsed from a file, but you must provide a way to modify it in your code to see if it works after recompiling it. (e.g. using an array of arrays of integers or characters).

        example

        image_58.png
        1. Orientation

        In this part, you must draw a different color depending on the orientation of the walls.

        • You must at least draw walls facing NORTH and SOUTH in a different color from walls facing EAST and WEST.

        Example

        image_59.png

          2. Rotation

          You must provide a way to rotate the camera during the execution.

          • For example, you can rotate the camera when the left,right arrows are pressed on the keyboard.

          • Or you can rotate the camera when the mouse moves, just like a FPS game !

          example

          maze

            3. Move

            You must provide a way to move the camera during the execution.

            • For example, you can move the camera when the w,a,s,d keys are pressed on the keyboard.

            example

            maze
            maze

              4. Ouch !

              In this part, you must handle the collisions of the player (yes, let’s call the camera player now, it’s getting serious) with the walls.

              • The player must not be able to enter walls

              • You can make the player slide on the walls instead of just stop it.

                5. Parser

                In this part you must implement a parser to get the map from a file.

                • You are free to define the standards of your map (The character for a wall, the character for nothing, the extension of the file if you want, …)

                • Your program will need a parameter to run which will be the path to the map file

                  6. Draw the map

                  In this part, you must draw the map on the window.

                  • You’re free to draw the map where you want, with the color you want, …

                  • You must provide a way to enable/disable it during the execution

                  • Include the player’s line of sight in the map

                    7. Coding style + Documentation

                    You can check all of this by yourself, just follow the instructions on this repository

                    Be careful

                    The check will be done on each file present on your turn in repository. Even the files that was not required. So don’t forget to always keep your turn in directory clean.

                      8. Textures

                      In this part you have to add textures on your walls !

                      Example

                      image_60.png

                        9. Multi task !

                        Add a way to move on several directions and rotate in the same time. Basically in this part you’ll have to handle multiple events on the same frame.

                        For example, if the keys to move are w,a,s,d:

                        • If the keys w and s are pressed in the same time, the player shouldn’t move.

                        • If the keys w and d are pressed in the same time, the player should move forward and right in the same time,

                          10. Ground textures

                          In this part you have to add textures on the ground and/or on the ceiling !

                          Example

                          image_61.png
                          maze

                            11. Weapons

                            Add weapons textures !

                            Example

                            maze

                              12. Enemies

                              Add some enemies !

                              Example from the game Wolfenstein 3D:

                              image_62.png

                                13. Make it rain

                                Add rain and possibility to stop / start the rain with a key.

                                  14. Extra option

                                  Shadows, special lightning, etc… get creative!

                                    Last modified: 05 September 2024